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Saniell

13
Posts
A member registered Oct 20, 2022

Creator of

Recent community posts

Enemy design could use some work. Self replicate on death is not very interesting of an ability imo

But regardless, difficulty is balanced rather well. Keeps you engaged, art style is easy on the eyes and overall it is one of more high quality defend games I've seen around here. Also I love the music. 

Oh no a game that feed into my gambling addiction

But srsly though, very original idea and doesn't overstay its welcome for a completely random-based game. Quite liked it

Idea is interesting and music is catchy

Chracter movement could've been a little faster though

Idea is just so cool, I love how you have to waste your jumps to get a little lower. I like the visuals, I guess my only complaint would be that checkpoints have rather unobvious hitboxes

Interesting game, surprisingly high quality art. But the way camera snaps instead of being smooth messess with my eyes a lot

I love how silly this game is

Nice little game. Idea is rather creative and I like music a lot. Random events didn't feel very necessary though

Very relaxing experience... Until you get to 250 height and it suddenly gets harder. But is still really easy, I died on purpose in the end. Liked it anyway

I didn't expect much at first but it turned out to be a really nice game with intersting mechanics, making enemies undead was surprising for sure. Really had to think on some of those

Also enjoyed how game played with its "combat" and theme to make few puzzles that are just killing for fun. Creative and fun

I like the art style, it is easy on the eyes. This is definitely a game that would benefit from being able to control how much you jump by holding up though, assome jumps are very narrow for how much your character likes to slide. It is doable though, not too bad
General idea is kinda neat and I enjoyed doing few attempts exploring the area

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That's a nice detailed review you got there! Yeah your points are very valid, especially elevated places nonsense which I was hoping noone will notice :))

Sadly we didn't have enough time to implement tutorial and rules of game jam prevent us from drastically changing the game until voting is complete... But yeah we should've made that and dialogues instead of building second building which most people didn't even get to see. A bit of bad planning
Still, could've been worse for first ever game jam we took part in

This is a really nice game, probably my favorite so far. Music is nice (and dynamic, plus points for that. Puzzles are rather clever, last one made me genuinely smile

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Thanks a lot! Sadly we had to use custom navigation agents due to some issues with unity built in ones, which are designed for multithreading. WebGL has no multithreading so performance could suffer :(
Hence standalone being recommended way to play.